Nel 2021 il settore arriva a 2,3 trilioni e batte la crescita del Pil mondiale dopo il calo dovuto al Covid. Impennata del 36% per i contenuti basati sulla VR. Gaming ed e-sports destinati a valere 324 miliardi di dollari nel 2026. In aumento del 22,8% il consumo di streaming. Lo scenario disegnato da Pwc Global
L'articolo Il digitale spinge l’Entertainment & Media, boom della virtual reality proviene da CorCom .
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